Three people, one studio, no investors to please.

BlueByte Games started as a weekend project between friends who missed the feel of games that respected your time. We kept the team small on purpose — it's the only way we know how to keep every game feeling handmade.

What we believe

A game doesn't need forty hours to matter. Some of our favourite games are the ones we finished in an afternoon.

How we work

No roadmap decided a year out. We build what feels right, test it on each other first, and ship when it's actually fun.

Where we're based

A small independent team, working remotely and shipping games worldwide.